using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class KeeperOfChivalry : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public KeeperOfChivalry() : base("the Keeper of Chivalry") { SetSkill(SkillName.Fencing, 75.0, 85.0); SetSkill(SkillName.Macing, 75.0, 85.0); SetSkill(SkillName.Swords, 75.0, 85.0); SetSkill(SkillName.Chivalry, 100.0); } public KeeperOfChivalry(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBKeeperOfChivalry()); } public override void InitOutfit() { AddItem(new PlateArms()); AddItem(new PlateChest()); AddItem(new PlateGloves()); AddItem(new StuddedGorget()); AddItem(new PlateLegs()); AddItem( Utility.Random(4) switch { 0 => new PlateHelm(), 1 => new NorseHelm(), 2 => new CloseHelm(), _ => new Helmet() // 3 } ); AddItem( Utility.Random(3) switch { 0 => new BodySash(0x482), 1 => new Doublet(0x482), _ => new Tunic(0x482) // 2 } ); AddItem(new Broadsword()); AddItem(new MetalKiteShield { Hue = Utility.RandomNondyedHue() }); AddItem(Utility.RandomBool() ? new Boots() : new ThighBoots()); PackGold(100, 200); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }