using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Vagabond : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Vagabond() : base("the vagabond") { SetSkill(SkillName.ItemID, 60.0, 83.0); } public Vagabond(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBTinker()); m_SBInfos.Add(new SBVagabond()); } public override void InitOutfit() { AddItem(new FancyShirt(Utility.RandomBrightHue())); AddItem(new Shoes(GetShoeHue())); AddItem(new LongPants(GetRandomHue())); if (Utility.RandomBool()) { AddItem(new Cloak(Utility.RandomBrightHue())); } AddItem( Utility.RandomBool() ? new SkullCap(Utility.RandomNeutralHue()) : new Bandana(Utility.RandomNeutralHue()) ); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); PackGold(100, 200); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }