using System.Text.Json; using Server.Json; namespace Server.Regions { public class DungeonRegion : BaseRegion { public DungeonRegion(DynamicJson json, JsonSerializerOptions options) : base(json, options) { if (json.GetProperty("map", options, out Map map)) { EntranceMap = map; } if (json.GetProperty("entrance", options, out Point3D entrance)) { EntranceLocation = entrance; } } public override bool YoungProtected => false; public Point3D EntranceLocation { get; set; } public Map EntranceMap { get; set; } public override bool AllowHousing(Mobile from, Point3D p) => false; public override void AlterLightLevel(Mobile m, ref int global, ref int personal) { global = LightCycle.DungeonLevel; } public override bool CanUseStuckMenu(Mobile m) => Map != Map.Felucca && base.CanUseStuckMenu(m); } }