using System.Text.Json; using Server.Json; using Server.Network; using Server.Spells; using Server.Spells.Ninjitsu; namespace Server.Regions { public class TwistedWealdDesertRegion : MondainRegion { public TwistedWealdDesertRegion(DynamicJson json, JsonSerializerOptions options) : base(json, options) { } public static void Initialize() { EventSink.Login += Desert_OnLogin; } public override void OnEnter(Mobile m) { var ns = m.NetState; if (ns != null && !TransformationSpellHelper.UnderTransformation(m, typeof(AnimalForm)) && m.AccessLevel == AccessLevel.Player) { ns.SendSpeedControl(SpeedControlSetting.Walk); } } public override void OnExit(Mobile m) { var ns = m.NetState; if (ns != null && !TransformationSpellHelper.UnderTransformation(m, typeof(AnimalForm))) { ns.SendSpeedControl(SpeedControlSetting.Disable); } } private static void Desert_OnLogin(Mobile m) { if (m.Region.IsPartOf() && m.AccessLevel == AccessLevel.Player) { m.NetState.SendSpeedControl(SpeedControlSetting.Walk); } } } }