using System.Collections.Generic; namespace Server.Spells.Fifth { public class MagicReflectSpell : MagerySpell { private static readonly SpellInfo m_Info = new( "Magic Reflection", "In Jux Sanct", 242, 9012, Reagent.Garlic, Reagent.MandrakeRoot, Reagent.SpidersSilk ); private static readonly Dictionary m_Table = new(); public MagicReflectSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fifth; public override bool CheckCast() { if (Core.AOS) { return true; } if (Caster.MagicDamageAbsorb > 0) { Caster.SendLocalizedMessage(1005559); // This spell is already in effect. return false; } if (!Caster.CanBeginAction()) { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. return false; } return true; } public override void OnCast() { if (Core.AOS) { /* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances. * Physical decrease = 25 - (Inscription/20). * Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription) * The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. * Reactive Armor, Protection, and Magic Reflection will stay on�even after logging out, even after dying�until you �turn them off� by casting them again. */ if (CheckSequence()) { var targ = Caster; if (m_Table.Remove(targ, out var mods)) { targ.PlaySound(0x1ED); targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist); for (var i = 0; i < mods.Length; ++i) { targ.RemoveResistanceMod(mods[i]); } BuffInfo.RemoveBuff(targ, BuffIcon.MagicReflection); } else { targ.PlaySound(0x1E9); targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist); var physiMod = -25 + (int)(targ.Skills.Inscribe.Value / 20); var otherMod = 10; mods = new[] { new ResistanceMod(ResistanceType.Physical, physiMod), new ResistanceMod(ResistanceType.Fire, otherMod), new ResistanceMod(ResistanceType.Cold, otherMod), new ResistanceMod(ResistanceType.Poison, otherMod), new ResistanceMod(ResistanceType.Energy, otherMod) }; m_Table[targ] = mods; for (var i = 0; i < mods.Length; ++i) { targ.AddResistanceMod(mods[i]); } var buffFormat = $"{physiMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}"; BuffInfo.AddBuff(targ, new BuffInfo(BuffIcon.MagicReflection, 1075817, buffFormat, true)); } } FinishSequence(); } else { if (Caster.MagicDamageAbsorb > 0) { Caster.SendLocalizedMessage(1005559); // This spell is already in effect. } else if (!Caster.CanBeginAction()) { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. } else if (CheckSequence()) { if (Caster.BeginAction()) { var value = (int)(Caster.Skills.Magery.Value + Caster.Skills.Inscribe.Value); value = (int)(8 + value / 200.0 * 7.0); // absorb from 8 to 15 "circles" Caster.MagicDamageAbsorb = value; Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist); Caster.PlaySound(0x1E9); } else { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. } } FinishSequence(); } } public static void EndReflect(Mobile m) { if (!m_Table.Remove(m, out var mods)) { return; } for (var i = 0; i < mods?.Length; ++i) { m.RemoveResistanceMod(mods[i]); } BuffInfo.RemoveBuff(m, BuffIcon.MagicReflection); } } }