using Server.Targeting; namespace Server.Spells.First { public class FeeblemindSpell : MagerySpell, ISpellTargetingMobile { private static readonly SpellInfo m_Info = new( "Feeblemind", "Rel Wis", 212, 9031, Reagent.Ginseng, Reagent.Nightshade ); public FeeblemindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.First; public void Target(Mobile m) { if (m == null) { return; } if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); SpellHelper.AddStatCurse(Caster, m, StatType.Int); m.Spell?.OnCasterHurt(); m.Paralyzed = false; m.FixedParticles(0x3779, 10, 15, 5004, EffectLayer.Head); m.PlaySound(0x1E4); var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100); var length = SpellHelper.GetDuration(Caster, m); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.FeebleMind, 1075833, length, m, percentage.ToString())); HarmfulSpell(m); } FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } } }