using System; using System.Collections.Generic; using Server.Collections; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Fourth { public class FireFieldSpell : MagerySpell, ISpellTargetingPoint3D { private static readonly SpellInfo m_Info = new( "Fire Field", "In Flam Grav", 215, 9041, false, Reagent.BlackPearl, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public FireFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fourth; public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); var dx = Caster.Location.X - p.X; var dy = Caster.Location.Y - p.Y; var rx = (dx - dy) * 44; var ry = (dx + dy) * 44; bool eastToWest = rx == 0 && ry >= 0 || rx >= 0 && ry == 0; Effects.PlaySound(new Point3D(p), Caster.Map, 0x20C); var itemID = eastToWest ? 0x398C : 0x3996; TimeSpan duration; if (Core.AOS) { duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5.0) / 4.0); } else { duration = TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5); } for (var i = -2; i <= 2; ++i) { var loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); new FireFieldItem(itemID, loc, Caster, Caster.Map, duration, i); } } FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } [DispellableField] public class FireFieldItem : Item { private Mobile m_Caster; private int m_Damage; private DateTime m_End; private Timer m_Timer; public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage = 2 ) : base(itemID) { var canFit = SpellHelper.AdjustField(ref loc, map, 12, false); Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); m_Caster = caster; m_Damage = damage; m_End = Core.Now + duration; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(val.Abs() * 0.2), caster.InLOS(this), canFit); m_Timer.Start(); } public FireFieldItem(Serial serial) : base(serial) { } public override bool BlocksFit => true; public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(2); // version writer.Write(m_Damage); writer.Write(m_Caster); writer.WriteDeltaTime(m_End); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); switch (version) { case 2: { m_Damage = reader.ReadInt(); goto case 1; } case 1: { m_Caster = reader.ReadEntity(); goto case 0; } case 0: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true); m_Timer.Start(); break; } } if (version < 2) { m_Damage = 2; } } public override bool OnMoveOver(Mobile m) { if (Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false)) { if (SpellHelper.CanRevealCaster(m)) { m_Caster.RevealingAction(); } m_Caster.DoHarmful(m); var damage = m_Damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(m_Caster); } return true; } private class InternalTimer : Timer { private readonly bool m_CanFit; private readonly bool m_InLOS; private readonly FireFieldItem m_Item; public InternalTimer(FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay, TimeSpan.FromSeconds(1.0)) { m_Item = item; m_InLOS = inLOS; m_CanFit = canFit; } protected override void OnTick() { if (m_Item.Deleted) { return; } if (!m_Item.Visible) { if (m_InLOS && m_CanFit) { m_Item.Visible = true; } else { m_Item.Delete(); } if (!m_Item.Deleted) { m_Item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5029 ); } } else if (Core.Now > m_Item.m_End) { m_Item.Delete(); Stop(); } else { var map = m_Item.Map; var caster = m_Item.m_Caster; if (map == null || caster == null) { return; } using var queue = PooledRefQueue.Create(); foreach (var m in m_Item.GetMobilesInRange(0)) { if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false)) { queue.Enqueue(m); } } while (queue.Count > 0) { var m = queue.Dequeue(); if (m == null) { continue; } if (SpellHelper.CanRevealCaster(m)) { caster.RevealingAction(); } caster.DoHarmful(m); var damage = m_Item.m_Damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(caster); } } } } } } }