using System; using System.Collections.Generic; namespace Server.Spells.Mysticism { public class HailStormSpell : MysticSpell, ISpellTargetingPoint3D { private static readonly SpellInfo m_Info = new( "Hail Storm", "Kal Des Ylem", -1, 9002, Reagent.DragonsBlood, Reagent.Bloodmoss, Reagent.BlackPearl, Reagent.MandrakeRoot ); public HailStormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25); public override double RequiredSkill => 70.0; public override int RequiredMana => 40; public void Target(IPoint3D p) { if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { /* Summons a storm of hailstones that strikes all Targets * within a radius around the Target's Location, dealing * cold damage. */ SpellHelper.Turn(Caster, p); if (p is Item item) { p = item.GetWorldLocation(); } var targets = new List(); var map = Caster.Map; var pvp = false; if (map != null) { var loc = new Point3D(p); PlayEffect(loc, Caster.Map); foreach (var m in map.GetMobilesInRange(loc, 2)) { if (m == Caster) { continue; } if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m)) { if (!Caster.InLOS(m)) { continue; } targets.Add(m); if (m.Player) { pvp = true; } } } } double damage = GetNewAosDamage(51, 1, 5, pvp); foreach (var m in targets) { Caster.DoHarmful(m); SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0); } } FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this); } private static void PlayEffect(Point3D p, Map map) { Effects.PlaySound(p, map, 0x64F); PlaySingleEffect(p, map, -1, 1, -1, 1); PlaySingleEffect(p, map, -2, 0, -3, -1); PlaySingleEffect(p, map, -3, -1, -1, 1); PlaySingleEffect(p, map, 1, 3, -1, 1); PlaySingleEffect(p, map, -1, 1, 1, 3); } private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d) { int x = p.X, y = p.Y, z = p.Z + 18; SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z)); } private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest) { Effects.SendMovingEffect( p, map, 0x36D4, orig, dest, 0, 0, false, false, 0x63, 0x4 ); } } }