using System; using System.Collections.Generic; using Server.Targeting; namespace Server.Spells.Necromancy { public class CorpseSkinSpell : NecromancerSpell, ISpellTargetingMobile { private static readonly SpellInfo m_Info = new( "Corpse Skin", "In Agle Corp Ylem", 203, 9051, Reagent.BatWing, Reagent.GraveDust ); private static readonly Dictionary m_Table = new(); public CorpseSkinSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 20.0; public override int RequiredMana => 11; public void Target(Mobile m) { if (m == null) { return; } if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); /* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, * making them more vulnerable to Fire and Poison damage, * but increasing their resistance to Physical and Cold damage. * * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds. * * NOTE: Algorithm above is fixed point, should be: * ((ss-mr)/2.5) + 40 * * NOTE: Resistance is not checked if targeting yourself */ if (m_Table.TryGetValue(m, out var timer)) { timer.DoExpire(); } else { m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike. } m.Spell?.OnCasterHurt(); m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head); m.PlaySound(0x1BB); var ss = GetDamageSkill(Caster); var mr = Caster == m ? 0.0 : GetResistSkill(m); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain var duration = TimeSpan.FromSeconds((ss - mr) / 2.5 + 40.0); ResistanceMod[] mods = { new(ResistanceType.Fire, -15), new(ResistanceType.Poison, -15), new(ResistanceType.Cold, +10), new(ResistanceType.Physical, +10) }; timer = new ExpireTimer(m, mods, duration); timer.Start(); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m)); m_Table[m] = timer; for (var i = 0; i < mods.Length; ++i) { m.AddResistanceMod(mods[i]); } HarmfulSpell(m); } FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public static bool RemoveCurse(Mobile m) { if (!m_Table.TryGetValue(m, out var t)) { return false; } m.SendLocalizedMessage(1061688); // Your skin returns to normal. t?.DoExpire(); return true; } private class ExpireTimer : Timer { private readonly Mobile m_Mobile; private readonly ResistanceMod[] m_Mods; public ExpireTimer(Mobile m, ResistanceMod[] mods, TimeSpan delay) : base(delay) { m_Mobile = m; m_Mods = mods; } public void DoExpire() { for (var i = 0; i < m_Mods.Length; ++i) { m_Mobile.RemoveResistanceMod(m_Mods[i]); } Stop(); BuffInfo.RemoveBuff(m_Mobile, BuffIcon.CorpseSkin); m_Table.Remove(m_Mobile); } protected override void OnTick() { m_Mobile.SendLocalizedMessage(1061688); // Your skin returns to normal. DoExpire(); } } } }