using System; using System.Collections.Generic; using Server.Targeting; namespace Server.Spells.Necromancy { public class StrangleSpell : NecromancerSpell, ISpellTargetingMobile { private static readonly SpellInfo m_Info = new( "Strangle", "In Bal Nox", 209, 9031, Reagent.DaemonBlood, Reagent.NoxCrystal ); private static readonly Dictionary m_Table = new(); public StrangleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0); public override double RequiredSkill => 65.0; public override int RequiredMana => 29; public void Target(Mobile m) { if (m == null) { return; } if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); // SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); // Irrelevent after AoS /* Temporarily chokes off the air suply of the target with poisonous fumes. * The target is inflicted with poison damage over time. * The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina. * The less Stamina the target has, the more damage is done by Strangle. * Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds. * The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds. * The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1. * Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2). * Example: * For a target at full Stamina the damage multiplier is 1, * for a target at 50% Stamina the damage multiplier is 2 and * for a target at 20% Stamina the damage multiplier is 2.6 */ m.Spell?.OnCasterHurt(); m.PlaySound(0x22F); m.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head); m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255); if (!m_Table.TryGetValue(m, out var timer)) { m_Table[m] = timer = new InternalTimer(m, Caster); timer.Start(); } HarmfulSpell(m); } // Calculations for the buff bar var spiritlevel = Caster.Skills.SpiritSpeak.Value / 10; if (spiritlevel < 4) { spiritlevel = 4; } var d_MinDamage = 4; var d_MaxDamage = ((int)spiritlevel + 1) * 3; var args = $"{d_MinDamage}\t{d_MaxDamage}"; var i_Count = (int)spiritlevel; var i_MaxCount = i_Count; var i_HitDelay = 5; var i_Length = i_HitDelay; while (i_Count > 1) { --i_Count; if (i_HitDelay > 1) { if (i_MaxCount < 5) { --i_HitDelay; } else { var delay = (int)Math.Ceiling((1.0 + 5 * i_Count) / i_MaxCount); i_HitDelay = delay <= 5 ? delay : 5; } } i_Length += i_HitDelay; } var t_Duration = TimeSpan.FromSeconds(i_Length); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args)); FinishSequence(); } public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public static bool RemoveCurse(Mobile m) { if (!m_Table.Remove(m, out var timer)) { return false; } timer.Stop(); m.SendLocalizedMessage(1061687); // You can breath normally again. return true; } private class InternalTimer : Timer { private readonly Mobile m_From; private readonly double m_MaxBaseDamage; private readonly int m_MaxCount; private readonly double m_MinBaseDamage; private readonly Mobile m_Target; private int m_Count; private int m_HitDelay; private DateTime m_NextHit; public InternalTimer(Mobile target, Mobile from) : base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1)) { m_Target = target; m_From = from; var spiritLevel = from.Skills.SpiritSpeak.Value / 10; m_MinBaseDamage = spiritLevel - 2; m_MaxBaseDamage = spiritLevel + 1; m_HitDelay = 5; m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay); m_Count = (int)spiritLevel; if (m_Count < 4) { m_Count = 4; } m_MaxCount = m_Count; } protected override void OnTick() { if (!m_Target.Alive) { m_Table.Remove(m_Target); Stop(); } if (!m_Target.Alive || Core.Now < m_NextHit) { return; } --m_Count; if (m_HitDelay > 1) { if (m_MaxCount < 5) { --m_HitDelay; } else { var delay = (int)Math.Ceiling((1.0 + 5 * m_Count) / m_MaxCount); if (delay <= 5) { m_HitDelay = delay; } else { m_HitDelay = 5; } } } if (m_Count == 0) { m_Target.SendLocalizedMessage(1061687); // You can breath normally again. m_Table.Remove(m_Target); Stop(); } else { m_NextHit = Core.Now + TimeSpan.FromSeconds(m_HitDelay); var damage = m_MinBaseDamage + Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage); damage *= 3 - (double)m_Target.Stam / m_Target.StamMax * 2; if (damage < 1) { damage = 1; } if (!m_Target.Player) { damage *= 1.75; } AOS.Damage(m_Target, m_From, (int)damage, 0, 0, 0, 100, 0); if (Utility.RandomDouble() >= 0.60 ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance { m_Target.RevealingAction(); } } } } } }