using System; using Server.Items; using Server.Mobiles; using Server.Spells; namespace Server.Mobiles { /// /// This is a test creature /// You can set its value in game /// It die after 5 minutes, so your test server stay clean /// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2" /// /// A iTeam of negative will set a faction at random /// /// Say Kill if you want them to die /// /// public class DummyMace : Dummy { [Constructable] public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Macer int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 125, 125, 90 ); this.Skills[SkillName.Macing].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Healing].Base = 120; this.Skills[SkillName.Tactics].Base = 120; // Name this.Name = "Macer"; // Equip WarHammer war = new WarHammer(); war.Movable = true; war.Crafter = this; war.Quality = WeaponQuality.Regular; AddItem( war ); Boots bts = new Boots(); bts.Hue = iHue; AddItem( bts ); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Newbied; cht.Crafter = this; cht.Quality = ArmorQuality.Regular; AddItem( cht ); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Newbied; chl.Crafter = this; chl.Quality = ArmorQuality.Regular; AddItem( chl ); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Newbied; pla.Crafter = this; pla.Quality = ArmorQuality.Regular; AddItem( pla ); Bandage band = new Bandage( 50 ); AddToBackpack( band ); } public DummyMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyFence : Dummy { [Constructable] public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Fencer int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 125, 125, 90 ); this.Skills[SkillName.Fencing].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Healing].Base = 120; this.Skills[SkillName.Tactics].Base = 120; // Name this.Name = "Fencer"; // Equip Spear ssp = new Spear(); ssp.Movable = true; ssp.Crafter = this; ssp.Quality = WeaponQuality.Regular; AddItem( ssp ); Boots snd = new Boots(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Newbied; cht.Crafter = this; cht.Quality = ArmorQuality.Regular; AddItem( cht ); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Newbied; chl.Crafter = this; chl.Quality = ArmorQuality.Regular; AddItem( chl ); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Newbied; pla.Crafter = this; pla.Quality = ArmorQuality.Regular; AddItem( pla ); Bandage band = new Bandage( 50 ); AddToBackpack( band ); } public DummyFence( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummySword : Dummy { [Constructable] public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Swordsman int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 125, 125, 90 ); this.Skills[SkillName.Swords].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Healing].Base = 120; this.Skills[SkillName.Tactics].Base = 120; this.Skills[SkillName.Parry].Base = 120; // Name this.Name = "Swordsman"; // Equip Katana kat = new Katana(); kat.Crafter = this; kat.Movable = true; kat.Quality = WeaponQuality.Regular; AddItem( kat ); Boots bts = new Boots(); bts.Hue = iHue; AddItem( bts ); ChainChest cht = new ChainChest(); cht.Movable = false; cht.LootType = LootType.Newbied; cht.Crafter = this; cht.Quality = ArmorQuality.Regular; AddItem( cht ); ChainLegs chl = new ChainLegs(); chl.Movable = false; chl.LootType = LootType.Newbied; chl.Crafter = this; chl.Quality = ArmorQuality.Regular; AddItem( chl ); PlateArms pla = new PlateArms(); pla.Movable = false; pla.LootType = LootType.Newbied; pla.Crafter = this; pla.Quality = ArmorQuality.Regular; AddItem( pla ); Bandage band = new Bandage( 50 ); AddToBackpack( band ); } public DummySword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyNox : Dummy { [Constructable] public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Nox or Pure Mage int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 90, 90, 125 ); this.Skills[SkillName.Magery].Base = 120; this.Skills[SkillName.EvalInt].Base = 120; this.Skills[SkillName.Inscribe].Base = 100; this.Skills[SkillName.Wrestling].Base = 120; this.Skills[SkillName.Meditation].Base = 120; this.Skills[SkillName.Poisoning].Base = 100; // Name this.Name = "Nox Mage"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddItem( book ); Kilt kilt = new Kilt(); kilt.Hue = jHue; AddItem( kilt ); Sandals snd = new Sandals(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); SkullCap skc = new SkullCap(); skc.Hue = iHue; AddItem( skc ); // Spells AddSpellAttack( typeof(Spells.First.MagicArrowSpell) ); AddSpellAttack( typeof(Spells.First.WeakenSpell) ); AddSpellAttack( typeof(Spells.Third.FireballSpell) ); AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) ); AddSpellDefense( typeof(Spells.First.HealSpell) ); } public DummyNox( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyStun : Dummy { [Constructable] public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Stun Mage int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 90, 90, 125 ); this.Skills[SkillName.Magery].Base = 100; this.Skills[SkillName.EvalInt].Base = 120; this.Skills[SkillName.Anatomy].Base = 80; this.Skills[SkillName.Wrestling].Base = 80; this.Skills[SkillName.Meditation].Base = 100; this.Skills[SkillName.Poisoning].Base = 100; // Name this.Name = "Stun Mage"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddItem( book ); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Newbied; lea.Crafter = this; lea.Quality = ArmorQuality.Regular; AddItem( lea ); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Newbied; lec.Crafter = this; lec.Quality = ArmorQuality.Regular; AddItem( lec ); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Newbied; leg.Crafter = this; leg.Quality = ArmorQuality.Regular; AddItem( leg ); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Newbied; lel.Crafter = this; lel.Quality = ArmorQuality.Regular; AddItem( lel ); Boots bts = new Boots(); bts.Hue = iHue; AddItem( bts ); Cap cap = new Cap(); cap.Hue = iHue; AddItem( cap ); // Spells AddSpellAttack( typeof(Spells.First.MagicArrowSpell) ); AddSpellAttack( typeof(Spells.First.WeakenSpell) ); AddSpellAttack( typeof(Spells.Third.FireballSpell) ); AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) ); AddSpellDefense( typeof(Spells.First.HealSpell) ); } public DummyStun( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummySuper : Dummy { [Constructable] public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Super Mage int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 125, 125, 125 ); this.Skills[SkillName.Magery].Base = 120; this.Skills[SkillName.EvalInt].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Wrestling].Base = 120; this.Skills[SkillName.Meditation].Base = 120; this.Skills[SkillName.Poisoning].Base = 100; this.Skills[SkillName.Inscribe].Base = 100; // Name this.Name = "Super Mage"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddItem( book ); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Newbied; lea.Crafter = this; lea.Quality = ArmorQuality.Regular; AddItem( lea ); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Newbied; lec.Crafter = this; lec.Quality = ArmorQuality.Regular; AddItem( lec ); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Newbied; leg.Crafter = this; leg.Quality = ArmorQuality.Regular; AddItem( leg ); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Newbied; lel.Crafter = this; lel.Quality = ArmorQuality.Regular; AddItem( lel ); Sandals snd = new Sandals(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); JesterHat jhat = new JesterHat(); jhat.Hue = iHue; AddItem( jhat ); Doublet dblt = new Doublet(); dblt.Hue = iHue; AddItem( dblt ); // Spells AddSpellAttack( typeof(Spells.First.MagicArrowSpell) ); AddSpellAttack( typeof(Spells.First.WeakenSpell) ); AddSpellAttack( typeof(Spells.Third.FireballSpell) ); AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) ); AddSpellDefense( typeof(Spells.First.HealSpell) ); } public DummySuper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyHealer : Dummy { [Constructable] public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Healer Mage int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 125, 125, 125 ); this.Skills[SkillName.Magery].Base = 120; this.Skills[SkillName.EvalInt].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Wrestling].Base = 120; this.Skills[SkillName.Meditation].Base = 120; this.Skills[SkillName.Healing].Base = 100; // Name this.Name = "Healer"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddItem( book ); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Newbied; lea.Crafter = this; lea.Quality = ArmorQuality.Regular; AddItem( lea ); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Newbied; lec.Crafter = this; lec.Quality = ArmorQuality.Regular; AddItem( lec ); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Newbied; leg.Crafter = this; leg.Quality = ArmorQuality.Regular; AddItem( leg ); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Newbied; lel.Crafter = this; lel.Quality = ArmorQuality.Regular; AddItem( lel ); Sandals snd = new Sandals(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); Cap cap = new Cap(); cap.Hue = iHue; AddItem( cap ); Robe robe = new Robe(); robe.Hue = iHue; AddItem( robe ); } public DummyHealer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyAssassin : Dummy { [Constructable] public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Hybrid Assassin int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 105, 105, 105 ); this.Skills[SkillName.Magery].Base = 120; this.Skills[SkillName.EvalInt].Base = 120; this.Skills[SkillName.Swords].Base = 120; this.Skills[SkillName.Tactics].Base = 120; this.Skills[SkillName.Meditation].Base = 120; this.Skills[SkillName.Poisoning].Base = 100; // Name this.Name = "Hybrid Assassin"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddToBackpack( book ); Katana kat = new Katana(); kat.Movable = false; kat.LootType = LootType.Newbied; kat.Crafter = this; kat.Poison = Poison.Deadly; kat.PoisonCharges = 12; kat.Quality = WeaponQuality.Regular; AddToBackpack( kat ); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Newbied; lea.Crafter = this; lea.Quality = ArmorQuality.Regular; AddItem( lea ); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Newbied; lec.Crafter = this; lec.Quality = ArmorQuality.Regular; AddItem( lec ); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Newbied; leg.Crafter = this; leg.Quality = ArmorQuality.Regular; AddItem( leg ); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Newbied; lel.Crafter = this; lel.Quality = ArmorQuality.Regular; AddItem( lel ); Sandals snd = new Sandals(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); Cap cap = new Cap(); cap.Hue = iHue; AddItem( cap ); Robe robe = new Robe(); robe.Hue = iHue; AddItem( robe ); DeadlyPoisonPotion pota = new DeadlyPoisonPotion(); pota.LootType = LootType.Newbied; AddToBackpack( pota ); DeadlyPoisonPotion potb = new DeadlyPoisonPotion(); potb.LootType = LootType.Newbied; AddToBackpack( potb ); DeadlyPoisonPotion potc = new DeadlyPoisonPotion(); potc.LootType = LootType.Newbied; AddToBackpack( potc ); DeadlyPoisonPotion potd = new DeadlyPoisonPotion(); potd.LootType = LootType.Newbied; AddToBackpack( potd ); Bandage band = new Bandage( 50 ); AddToBackpack( band ); } public DummyAssassin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DummyTheif : Dummy { [Constructable] public DummyTheif() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6) { // A Dummy Hybrid Theif int iHue = 20 + Team * 40; int jHue = 25 + Team * 40; // Skills and Stats this.InitStats( 105, 105, 105 ); this.Skills[SkillName.Healing].Base = 120; this.Skills[SkillName.Anatomy].Base = 120; this.Skills[SkillName.Stealing].Base = 120; this.Skills[SkillName.ArmsLore].Base = 100; this.Skills[SkillName.Meditation].Base = 120; this.Skills[SkillName.Wrestling].Base = 120; // Name this.Name = "Hybrid Theif"; // Equip Spellbook book = new Spellbook(); book.Movable = false; book.LootType = LootType.Newbied; book.Content =0xFFFFFFFFFFFFFFFF; AddItem( book ); LeatherArms lea = new LeatherArms(); lea.Movable = false; lea.LootType = LootType.Newbied; lea.Crafter = this; lea.Quality = ArmorQuality.Regular; AddItem( lea ); LeatherChest lec = new LeatherChest(); lec.Movable = false; lec.LootType = LootType.Newbied; lec.Crafter = this; lec.Quality = ArmorQuality.Regular; AddItem( lec ); LeatherGorget leg = new LeatherGorget(); leg.Movable = false; leg.LootType = LootType.Newbied; leg.Crafter = this; leg.Quality = ArmorQuality.Regular; AddItem( leg ); LeatherLegs lel = new LeatherLegs(); lel.Movable = false; lel.LootType = LootType.Newbied; lel.Crafter = this; lel.Quality = ArmorQuality.Regular; AddItem( lel ); Sandals snd = new Sandals(); snd.Hue = iHue; snd.LootType = LootType.Newbied; AddItem( snd ); Cap cap = new Cap(); cap.Hue = iHue; AddItem( cap ); Robe robe = new Robe(); robe.Hue = iHue; AddItem( robe ); Bandage band = new Bandage( 50 ); AddToBackpack( band ); } public DummyTheif( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }