using System; using System.Collections; using Server.Targeting; using Server.Network; /* * NPC could use a team objets.. * * -List of members * -List of ennemy teams * -List of ally team * -Team could be set automaticaly at mobile creation by the region system * -Team could be the owner of a common timer instead of one by creature * * * */ namespace Server.Mobiles { public class Team { //private ArrayList m_arAlly; //private ArrayList m_arFoe; //private ArrayList m_arMember; public static void Initialize() { } } }