using System; using System.Collections; using Server.Targeting; using Server.Network; /* * NPC could use a faction objets.. * * -List of members * -List of ennemy factions * -List of neutral factions * -List of ally faction * -Team could be set automaticaly at mobile creation by the region system * -Team could be the owner of a common timer instead of one by creature * * * */ namespace Server.Mobiles { public class TeamRegistry { //private ArrayList m_arTeam; public static void Initialize() { } } }