using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Factions { public abstract class FactionGump : Gump { public virtual int ButtonTypes{ get{ return 10; } } public int ToButtonID( int type, int index ) { return 1 + (index * ButtonTypes) + type; } public bool FromButtonID( int buttonID, out int type, out int index ) { int offset = buttonID - 1; if ( offset >= 0 ) { type = offset % ButtonTypes; index = offset / ButtonTypes; return true; } else { type = index = 0; return false; } } public static bool Exists( Mobile mob ) { NetState ns = mob.NetState; if ( ns == null ) return false; for ( int i = 0; i < ns.Gumps.Count; ++i ) { if ( ns.Gumps[i] is FactionGump ) return true; } return false; } public void AddHtmlText( int x, int y, int width, int height, TextDefinition text, bool back, bool scroll ) { if ( text != null && text.Number > 0 ) AddHtmlLocalized( x, y, width, height, text.Number, back, scroll ); else if ( text != null && text.String != null ) AddHtml( x, y, width, height, text.String, back, scroll ); } public FactionGump( int x, int y ) : base( x, y ) { } } }