using System; namespace Server.Items { [FlipableAttribute( 0x1BD7, 0x1BDA )] public class Board : Item, ICommodity { string ICommodity.Description { get { return String.Format( Amount == 1 ? "{0} board" : "{0} boards", Amount ); } } [Constructable] public Board() : this( 1 ) { } [Constructable] public Board( int amount ) : base( 0x1BD7 ) { Stackable = true; Amount = amount; } public Board( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Weight == 0.1 ) Weight = -1; } } }