using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an ant lion corpse" )] public class AntLion : BaseCreature { [Constructable] public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ant lion"; Body = 787; BaseSoundID = 1006; SetStr( 296, 320 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 151, 162 ); SetDamage( 7, 21 ); SetDamageType( ResistanceType.Physical, 70 ); SetDamageType( ResistanceType.Poison, 30 ); SetResistance( ResistanceType.Physical, 45, 60 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 30, 35 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 90.0 ); SetSkill( SkillName.Wrestling, 90.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 45; PackItem( new Bone( 3 ) ); PackItem( new FertileDirt( Utility.RandomMinMax( 1, 5 ) ) ); switch ( Utility.Random( 4 ) ) { case 0: PackItem( new DullCopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break; case 1: PackItem( new ShadowIronOre( Utility.RandomMinMax( 1, 10 ) ) ); break; case 2: PackItem( new CopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break; case 3: PackItem( new BronzeOre( Utility.RandomMinMax( 1, 10 ) ) ); break; } // TODO: skeleton } public override int GetAngerSound() { return 0x5A; } public override int GetIdleSound() { return 0x5A; } public override int GetAttackSound() { return 0x164; } public override int GetHurtSound() { return 0x187; } public override int GetDeathSound() { return 0x1BA; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public AntLion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }