using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a kappa corpse" )] public class Kappa : BaseCreature { [Constructable] public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a kappa"; Body = 240; SetStr( 186, 230 ); SetDex( 51, 75 ); SetInt( 41, 55 ); SetHits( 151, 180 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 50 ); SetResistance( ResistanceType.Fire, 35, 50 ); SetResistance( ResistanceType.Cold, 25, 50 ); SetResistance( ResistanceType.Poison, 35, 50 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 60.1, 70.0 ); SetSkill( SkillName.Tactics, 79.1, 89.0 ); SetSkill( SkillName.Wrestling, 60.1, 70.0 ); Fame = 1700; Karma = -1700; PackItem( new RawFishSteak( 3 ) ); for( int i = 0; i < 2; i++ ) { switch ( Utility.Random( 6 ) ) { case 0: PackItem( new Gears() ); break; case 1: PackItem( new Hinge() ); break; case 2: PackItem( new Axle() ); break; } } } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 10; } } public override HideType HideType{ get{ return HideType.Spined; } } // TODO: Soul Sap /* * Message: 1070820 * Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step * Damage is resistable (physical) * Acid last 10 seconds */ public override int GetAngerSound() { return 0x50B; } public override int GetIdleSound() { return 0x50A; } public override int GetAttackSound() { return 0x509; } public override int GetHurtSound() { return 0x50C; } public override int GetDeathSound() { return 0x508; } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack (defender); if ( 0.1 > Utility.RandomDouble() ) { if ( !IsBeingDrained( defender ) ) { defender.SendLocalizedMessage( 1070848 ); // You feel your life force being stolen away. BeginLifeDrain( defender, this ); } } } private static Hashtable m_Table = new Hashtable(); public static bool IsBeingDrained( Mobile m ) { return m_Table.Contains( m ); } public static void BeginLifeDrain( Mobile m, Mobile from ) { Timer t = (Timer)m_Table[m]; if ( t != null ) t.Stop(); t = new InternalTimer( from, m ); m_Table[m] = t; t.Start(); } public static void DrainLife( Mobile m, Mobile from ) { if ( m.Alive ) { int damageGiven = AOS.Damage( m, from, 5, 100, 0, 0, 0, 0 ); from.Hits += damageGiven; } else { EndLifeDrain( m ); } } public static void EndLifeDrain( Mobile m ) { Timer t = (Timer)m_Table[m]; if ( t != null ) t.Stop(); m_Table.Remove( m ); m.SendLocalizedMessage( 1070849 ); // The drain on your life force is gone. } /* public override bool OnBeforeDeath() { SpillAcid( 1, 4, 10, 6, 10 ); return base.OnBeforeDeath(); } */ public Kappa( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private class InternalTimer : Timer { private Mobile m_From; private Mobile m_Mobile; private int m_Count; public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) ) { m_From = from; m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { DrainLife( m_Mobile, m_From ); if ( ++m_Count == 5 ) EndLifeDrain( m_Mobile ); } } } }