using System; using System.Collections; using Server; using Server.Items; using Server.Gumps; using Server.Prompts; using Server.Network; using Server.ContextMenus; namespace Server.Mobiles { public class Barkeeper : BaseVendor { private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } } public override void InitSBInfo() { m_SBInfos.Add( new SBBarkeeper() ); } public override VendorShoeType ShoeType{ get{ return Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots; } } public override void InitOutfit() { base.InitOutfit(); AddItem( new HalfApron( RandomBrightHue() ) ); } [Constructable] public Barkeeper() : base( "the barkeeper" ) { } public Barkeeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }