using System; using System.Collections; using Server; namespace Server.Mobiles { public class Beekeeper : BaseVendor { private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } } [Constructable] public Beekeeper() : base( "the beekeeper" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBBeekeeper() ); } public override VendorShoeType ShoeType{ get{ return VendorShoeType.Boots; } } public Beekeeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }