using System; using System.Collections; using Server; namespace Server.Mobiles { public class Jeweler : BaseVendor { private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } } [Constructable] public Jeweler() : base( "the jeweler" ) { SetSkill( SkillName.ItemID, 64.0, 100.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBJewel() ); } public Jeweler( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }