using System; using System.Collections; using Server; using Server.Gumps; using Server.Items; using Server.Network; using Server.Targeting; using Server.ContextMenus; namespace Server.Mobiles { public class Veterinarian : BaseVendor { private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } } [Constructable] public Veterinarian() : base( "the vet" ) { SetSkill( SkillName.AnimalLore, 85.0, 100.0 ); SetSkill( SkillName.Veterinary, 90.0, 100.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBVeterinarian() ); } public Veterinarian( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }