using System; using Server; namespace Server.Spells.Necromancy { public abstract class NecromancerSpell : Spell { public abstract double RequiredSkill{ get; } public abstract int RequiredMana{ get; } public override SkillName CastSkill{ get{ return SkillName.Necromancy; } } public override SkillName DamageSkill{ get{ return SkillName.SpiritSpeak; } } public override bool ClearHandsOnCast{ get{ return false; } } public override int CastDelayFastScalar{ get{ return (Core.SE? base.CastDelayFastScalar : 0); } } // Necromancer spells are not effected by fast cast items, though they are by fast cast recovery public NecromancerSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info ) { } public override int ComputeKarmaAward() { return -(70 + (10 * (int)Circle)); } public override void GetCastSkills( out double min, out double max ) { min = RequiredSkill; max = RequiredSkill + 40.0; } public override int GetMana() { return RequiredMana; } } }