using System.Collections.Generic; using Server.Items; using Server.Network; using Server.Mobiles; namespace Server.Gumps { public enum ResurrectMessage { ChaosShrine = 0, VirtueShrine = 1, Healer = 2, Generic = 3 } public class ResurrectGump : Gump { private readonly Mobile m_Healer; private readonly int m_Price; private readonly bool m_FromSacrifice; private readonly double m_HitsScalar; public ResurrectGump(Mobile owner, double hitsScalar) : this(owner, owner, ResurrectMessage.Generic, false, hitsScalar) { } public ResurrectGump(Mobile owner, ResurrectMessage msg) : this(owner, owner, msg) { } public ResurrectGump(Mobile owner, bool fromSacrifice = false) : this(owner, owner, ResurrectMessage.Generic, fromSacrifice) { } public ResurrectGump(Mobile owner, Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic, bool fromSacrifice = false, double hitsScalar = 0.0) : base(100, 0) { m_Healer = healer; m_FromSacrifice = fromSacrifice; m_HitsScalar = hitsScalar; AddPage(0); AddBackground(0, 0, 400, 350, 2600); AddHtmlLocalized(0, 20, 400, 35, 1011022); //
Resurrection
/* It is possible for you to be resurrected here by this healer. Do you wish to try?
* CONTINUE - You chose to try to come back to life now.
* CANCEL - You prefer to remain a ghost for now. */ AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)msg, true, true); AddButton(200, 227, 4005, 4007, 0); AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL AddButton(65, 227, 4005, 4007, 1); AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE } public ResurrectGump(Mobile owner, Mobile healer, int price) : base(150, 50) { m_Healer = healer; m_Price = price; Closable = false; AddPage(0); AddImage(0, 0, 3600); AddImageTiled(0, 14, 15, 200, 3603); AddImageTiled(380, 14, 14, 200, 3605); AddImage(0, 201, 3606); AddImageTiled(15, 201, 370, 16, 3607); AddImageTiled(15, 0, 370, 16, 3601); AddImage(380, 0, 3602); AddImage(380, 201, 3608); AddImageTiled(15, 15, 365, 190, 2624); AddRadio(30, 140, 9727, 9730, true, 1); AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money AddRadio(30, 175, 9727, 9730, false, 0); AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!! AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF); // Wishing to rejoin the living, are you? I can restore your body... for a price of course... AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D); // Do you accept the fee, which will be withdrawn from your bank? AddImage(65, 72, 5605); AddImageTiled(80, 90, 200, 1, 9107); AddImageTiled(95, 92, 200, 1, 9157); AddLabel(90, 70, 1645, price.ToString()); AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins AddButton(290, 175, 247, 248, 2); AddImageTiled(15, 14, 365, 1, 9107); AddImageTiled(380, 14, 1, 190, 9105); AddImageTiled(15, 205, 365, 1, 9107); AddImageTiled(15, 14, 1, 190, 9105); AddImageTiled(0, 0, 395, 1, 9157); AddImageTiled(394, 0, 1, 217, 9155); AddImageTiled(0, 216, 395, 1, 9157); AddImageTiled(0, 0, 1, 217, 9155); } public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; from.CloseGump(); if (info.ButtonID != 1 && info.ButtonID != 2) return; if (from.Map?.CanFit(from.Location, 16, false, false) != true) { from.SendLocalizedMessage(502391); // Thou can not be resurrected there! return; } if (m_Price > 0) { if (info.IsSwitched(1)) { if (Banker.Withdraw(from, m_Price)) { from.SendLocalizedMessage(1060398, m_Price.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box. from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString()); // You have ~1_AMOUNT~ gold in cash remaining in your bank box. } else { from.SendLocalizedMessage(1060020); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing. return; } } else { from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead. return; } } from.PlaySound(0x214); from.FixedEffect(0x376A, 10, 16); from.Resurrect(); if (m_Healer != null && from != m_Healer) { VirtueLevel level = VirtueHelper.GetLevel(m_Healer, VirtueName.Compassion); from.Hits = level switch { VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20), VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40), VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80), _ => from.Hits }; } if (m_FromSacrifice && from is PlayerMobile mobile) { mobile.AvailableResurrects -= 1; Container pack = mobile.Backpack; Container corpse = mobile.Corpse; if (pack != null && corpse != null) { List items = new List(corpse.Items); for (int i = 0; i < items.Count; ++i) { Item item = items[i]; if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable) pack.DropItem(item); } } } if (from.Fame > 0) { int amount = from.Fame / 10; Misc.Titles.AwardFame(from, -amount, true); } if (!Core.AOS && from.ShortTermMurders >= 5) { double loss = (100.0 - (4.0 + from.ShortTermMurders / 5.0)) / 100.0; // 5 to 15% loss if (loss < 0.85) loss = 0.85; else if (loss > 0.95) loss = 0.95; if (from.RawStr * loss > 10) from.RawStr = (int)(from.RawStr * loss); if (from.RawInt * loss > 10) from.RawInt = (int)(from.RawInt * loss); if (from.RawDex * loss > 10) from.RawDex = (int)(from.RawDex * loss); for (int s = 0; s < from.Skills.Length; s++) if (from.Skills[s].Base * loss > 35) from.Skills[s].Base *= loss; } if (from.Alive && m_HitsScalar > 0) from.Hits = (int)(from.HitsMax * m_HitsScalar); } } }