using System; using System.Collections; using Server; using Server.Items; namespace Server.Engines.CannedEvil { public class RestartTimer : Timer { private ChampionSpawn m_Spawn; public RestartTimer( ChampionSpawn spawn, TimeSpan delay ) : base( delay ) { m_Spawn = spawn; Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { m_Spawn.EndRestart(); } } }