using System; using System.Collections.Generic; using System.Text; using Server.Mobiles; namespace Server.Ethics.Hero { public sealed class HolySteed : Power { public HolySteed() { m_Definition = new PowerDefinition( 30, "Holy Steed", "Trubechs Yeliab", "" ); } public override void BeginInvoke( Player from ) { if ( from.Steed != null && from.Steed.Deleted ) from.Steed = null; if ( from.Steed != null ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." ); return; } if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax ) { from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return; } Mobiles.HolySteed steed = new Mobiles.HolySteed(); if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) ) { from.Steed = steed; FinishInvoke( from ); } } } }