using System; using System.Collections; using Server; using Server.Regions; namespace Server.Factions { public class StrongholdRegion : BaseRegion { private Faction m_Faction; public Faction Faction { get{ return m_Faction; } set{ m_Faction = value; } } public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area ) { m_Faction = faction; Register(); } public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation ) { if ( !base.OnMoveInto( m, d, newLocation, oldLocation ) ) return false; if ( m.AccessLevel >= AccessLevel.Counselor || Contains( oldLocation ) ) return true; return ( Faction.Find( m, true, true ) != null ); } public override bool AllowHousing( Mobile from, Point3D p ) { return false; } } }