using System; using Server; namespace Server.Factions { public class Silver : Item { public override double DefaultWeight { get { return 0.02; } } [Constructable] public Silver() : this( 1 ) { } [Constructable] public Silver( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Silver( int amount ) : base( 0xEF0 ) { Stackable = true; Amount = amount; } public Silver( Serial serial ) : base( serial ) { } public override int GetDropSound() { if ( Amount <= 1 ) return 0x2E4; else if ( Amount <= 5 ) return 0x2E5; else return 0x2E6; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }