using System; namespace Server.Factions { public class StrongholdMonolith : BaseMonolith { public override int DefaultLabelNumber{ get{ return 1041042; } } // A Faction Sigil Monolith public override void OnTownChanged() { AssignName( Town == null ? null : Town.Definition.StrongholdMonolithName ); } public StrongholdMonolith() : this( null, null ) { } public StrongholdMonolith( Town town, Faction faction ) : base( town, faction ) { } public StrongholdMonolith( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }