using System; namespace Server.Factions { public class TownMonolith : BaseMonolith { public override int DefaultLabelNumber{ get{ return 1041403; } } // A Faction Town Sigil Monolith public override void OnTownChanged() { AssignName( Town == null ? null : Town.Definition.TownMonolithName ); } public TownMonolith() : this( null ) { } public TownMonolith( Town town ) : base( town, null ) { } public TownMonolith( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }