using System; using Server; namespace Server.Factions { public class FactionExplosionTrap : BaseFactionTrap { public override int LabelNumber{ get{ return 1044599; } } // faction explosion trap public override int AttackMessage{ get{ return 1010543; } } // You are enveloped in an explosion of fire! public override int DisarmMessage{ get{ return 1010539; } } // You carefully remove the pressure trigger and disable the trap. public override int EffectSound{ get{ return 0x307; } } public override int MessageHue{ get{ return 0x78; } } public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.AnyFactionTown; } } public override void DoVisibleEffect() { Effects.SendLocationEffect( GetWorldLocation(), Map, 0x36BD, 15, 10 ); } public override void DoAttackEffect( Mobile m ) { m.Damage( Utility.Dice( 6, 10, 40 ), m ); } [Constructable] public FactionExplosionTrap() : this( null ) { } public FactionExplosionTrap( Faction f ) : this( f, null ) { } public FactionExplosionTrap( Faction f, Mobile m ) : base( f, m, 0x11C1 ) { } public FactionExplosionTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FactionExplosionTrapDeed : BaseFactionTrapDeed { public override Type TrapType{ get{ return typeof( FactionExplosionTrap ); } } public override int LabelNumber{ get{ return 1044603; } } // faction explosion trap deed public FactionExplosionTrapDeed() : base( 0x36D2 ) { } public FactionExplosionTrapDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }