using System; using Server; using Server.Items; using Server.Mobiles; using Server.Engines.Quests; using Server.Engines.Quests.Collector; using System.Collections.Generic; namespace Server.Engines.Harvest { public class Fishing : HarvestSystem { private static Fishing m_System; public static Fishing System { get { if ( m_System == null ) m_System = new Fishing(); return m_System; } } private HarvestDefinition m_Definition; public HarvestDefinition Definition { get{ return m_Definition; } } private Fishing() { HarvestResource[] res; HarvestVein[] veins; #region Fishing HarvestDefinition fish = new HarvestDefinition(); // Resource banks are every 8x8 tiles fish.BankWidth = 8; fish.BankHeight = 8; // Every bank holds from 5 to 15 fish fish.MinTotal = 5; fish.MaxTotal = 15; // A resource bank will respawn its content every 10 to 20 minutes fish.MinRespawn = TimeSpan.FromMinutes( 10.0 ); fish.MaxRespawn = TimeSpan.FromMinutes( 20.0 ); // Skill checking is done on the Fishing skill fish.Skill = SkillName.Fishing; // Set the list of harvestable tiles fish.Tiles = m_WaterTiles; fish.RangedTiles = true; // Players must be within 4 tiles to harvest fish.MaxRange = 4; // One fish per harvest action fish.ConsumedPerHarvest = 1; fish.ConsumedPerFeluccaHarvest = 1; // The fishing fish.EffectActions = new int[]{ 12 }; fish.EffectSounds = new int[0]; fish.EffectCounts = new int[]{ 1 }; fish.EffectDelay = TimeSpan.Zero; fish.EffectSoundDelay = TimeSpan.FromSeconds( 8.0 ); fish.NoResourcesMessage = 503172; // The fish don't seem to be biting here. fish.FailMessage = 503171; // You fish a while, but fail to catch anything. fish.TimedOutOfRangeMessage = 500976; // You need to be closer to the water to fish! fish.OutOfRangeMessage = 500976; // You need to be closer to the water to fish! fish.PackFullMessage = 503176; // You do not have room in your backpack for a fish. fish.ToolBrokeMessage = 503174; // You broke your fishing pole. res = new HarvestResource[] { new HarvestResource( 00.0, 00.0, 100.0, 1043297, typeof( Fish ) ) }; veins = new HarvestVein[] { new HarvestVein( 100.0, 0.0, res[0], null ) }; fish.Resources = res; fish.Veins = veins; if ( Core.ML ) { fish.BonusResources = new BonusHarvestResource[] { new BonusHarvestResource( 0, 99.4, null, null ), //set to same chance as mining ml gems new BonusHarvestResource( 80.0, .6, 1072597, typeof( WhitePearl ) ) }; } m_Definition = fish; Definitions.Add( fish ); #endregion } public override void OnConcurrentHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { from.SendLocalizedMessage( 500972 ); // You are already fishing. } private class MutateEntry { public double m_ReqSkill, m_MinSkill, m_MaxSkill; public bool m_DeepWater; public Type[] m_Types; public MutateEntry( double reqSkill, double minSkill, double maxSkill, bool deepWater, params Type[] types ) { m_ReqSkill = reqSkill; m_MinSkill = minSkill; m_MaxSkill = maxSkill; m_DeepWater = deepWater; m_Types = types; } } private static MutateEntry[] m_MutateTable = new MutateEntry[] { new MutateEntry( 80.0, 80.0, 4080.0, true, typeof( SpecialFishingNet ) ), new MutateEntry( 80.0, 80.0, 4080.0, true, typeof( BigFish ) ), new MutateEntry( 90.0, 80.0, 4080.0, true, typeof( TreasureMap ) ), new MutateEntry( 100.0, 80.0, 4080.0, true, typeof( MessageInABottle ) ), new MutateEntry( 0.0, 125.0, -2375.0, false, typeof( PrizedFish ), typeof( WondrousFish ), typeof( TrulyRareFish ), typeof( PeculiarFish ) ), new MutateEntry( 0.0, 105.0, -420.0, false, typeof( Boots ), typeof( Shoes ), typeof( Sandals ), typeof( ThighBoots ) ), new MutateEntry( 0.0, 200.0, -200.0, false, new Type[1]{ null } ) }; public override bool SpecialHarvest( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc ) { PlayerMobile player = from as PlayerMobile; if ( player != null ) { QuestSystem qs = player.Quest; if ( qs is CollectorQuest ) { QuestObjective obj = qs.FindObjective( typeof( FishPearlsObjective ) ); if ( obj != null && !obj.Completed ) { if ( Utility.RandomDouble() < 0.5 ) { player.SendLocalizedMessage( 1055086, "", 0x59 ); // You pull a shellfish out of the water, and find a rainbow pearl inside of it. obj.CurProgress++; } else { player.SendLocalizedMessage( 1055087, "", 0x2C ); // You pull a shellfish out of the water, but it doesn't have a rainbow pearl. } return true; } } } return false; } public override Type MutateType( Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource ) { bool deepWater = SpecialFishingNet.FullValidation( map, loc.X, loc.Y ); double skillBase = from.Skills[SkillName.Fishing].Base; double skillValue = from.Skills[SkillName.Fishing].Value; for ( int i = 0; i < m_MutateTable.Length; ++i ) { MutateEntry entry = m_MutateTable[i]; if ( !deepWater && entry.m_DeepWater ) continue; if ( skillBase >= entry.m_ReqSkill ) { double chance = (skillValue - entry.m_MinSkill) / (entry.m_MaxSkill - entry.m_MinSkill); if ( chance > Utility.RandomDouble() ) return entry.m_Types[Utility.Random( entry.m_Types.Length )]; } } return type; } private static Map SafeMap( Map map ) { if ( map == null || map == Map.Internal ) return Map.Trammel; return map; } public override bool CheckResources( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed ) { Container pack = from.Backpack; if ( pack != null ) { List messages = pack.FindItemsByType(); for ( int i = 0; i < messages.Count; ++i ) { SOS sos = messages[i]; if ( from.Map == sos.TargetMap && from.InRange( sos.TargetLocation, 60 ) ) return true; } } return base.CheckResources( from, tool, def, map, loc, timed ); } public override Item Construct( Type type, Mobile from ) { if ( type == typeof( TreasureMap ) ) { int level; if ( from is PlayerMobile && ((PlayerMobile)from).Young && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland( from ) ) level = 0; else level = 1; return new TreasureMap( level, from.Map == Map.Felucca ? Map.Felucca : Map.Trammel ); } else if ( type == typeof( MessageInABottle ) ) { return new MessageInABottle( from.Map == Map.Felucca ? Map.Felucca : Map.Trammel ); } Container pack = from.Backpack; if ( pack != null ) { List messages = pack.FindItemsByType(); for ( int i = 0; i < messages.Count; ++i ) { SOS sos = messages[i]; if ( ( from.Map == Map.Felucca || from.Map == Map.Trammel ) && from.InRange( sos.TargetLocation, 60 ) ) { Item preLoot = null; switch ( Utility.Random( 8 ) ) { case 0: // Body parts { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem( Utility.RandomList( list ) ); break; } case 1: // Bone parts { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem( Utility.RandomList( list ) ); break; } case 2: // Paintings and portraits { preLoot = new ShipwreckedItem( Utility.Random( 0xE9F, 10 ) ); break; } case 3: // Pillows { preLoot = new ShipwreckedItem( Utility.Random( 0x13A4, 11 ) ); break; } case 4: // Shells { preLoot = new ShipwreckedItem( Utility.Random( 0xFC4, 9 ) ); break; } case 5: //Hats { if ( Utility.RandomBool() ) preLoot = new SkullCap(); else preLoot = new TricorneHat(); break; } case 6: // Misc { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1047, 0x1048, // globe 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if ( Utility.Random( list.Length + 1 ) == 0 ) preLoot = new Candelabra(); else preLoot = new ShipwreckedItem( Utility.RandomList( list ) ); break; } } if ( preLoot != null ) { if ( preLoot is IShipwreckedItem ) ( (IShipwreckedItem)preLoot ).IsShipwreckedItem = true; return preLoot; } LockableContainer chest; if ( Utility.RandomBool() ) chest = new MetalGoldenChest(); else chest = new WoodenChest(); if ( sos.IsAncient ) chest.Hue = 0x481; TreasureMapChest.Fill( chest, Math.Max( 1, Math.Max( 4, sos.Level ) ) ); if ( sos.IsAncient ) chest.DropItem( new FabledFishingNet() ); else chest.DropItem( new SpecialFishingNet() ); chest.Movable = true; chest.Locked = false; chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; sos.Delete(); return chest; } } } return base.Construct( type, from ); } public override bool Give( Mobile m, Item item, bool placeAtFeet ) { if ( item is TreasureMap || item is MessageInABottle || item is SpecialFishingNet ) { BaseCreature serp; if ( 0.25 > Utility.RandomDouble() ) serp = new DeepSeaSerpent(); else serp = new SeaSerpent(); int x = m.X, y = m.Y; Map map = m.Map; for ( int i = 0; map != null && i < 20; ++i ) { int tx = m.X - 10 + Utility.Random( 21 ); int ty = m.Y - 10 + Utility.Random( 21 ); LandTile t = map.Tiles.GetLandTile( tx, ty ); if ( t.Z == -5 && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, -5 ), map ) ) { x = tx; y = ty; break; } } serp.MoveToWorld( new Point3D( x, y, -5 ), map ); serp.Home = serp.Location; serp.RangeHome = 10; serp.PackItem( item ); m.SendLocalizedMessage( 503170 ); // Uh oh! That doesn't look like a fish! return true; // we don't want to give the item to the player, it's on the serpent } if ( item is BigFish || item is WoodenChest || item is MetalGoldenChest ) placeAtFeet = true; return base.Give( m, item, placeAtFeet ); } public override void SendSuccessTo( Mobile from, Item item, HarvestResource resource ) { if ( item is BigFish ) { from.SendLocalizedMessage( 1042635 ); // Your fishing pole bends as you pull a big fish from the depths! ((BigFish)item).Fisher = from; } else if ( item is WoodenChest || item is MetalGoldenChest ) { from.SendLocalizedMessage( 503175 ); // You pull up a heavy chest from the depths of the ocean! } else { int number; string name; if ( item is BaseMagicFish ) { number = 1008124; name = "a mess of small fish"; } else if ( item is Fish ) { number = 1008124; name = "a fish"; } else if ( item is BaseShoes ) { number = 1008124; name = item.ItemData.Name; } else if ( item is TreasureMap ) { number = 1008125; name = "a sodden piece of parchment"; } else if ( item is MessageInABottle ) { number = 1008125; name = "a bottle, with a message in it"; } else if ( item is SpecialFishingNet ) { number = 1008125; name = "a special fishing net"; // TODO: this is just a guess--what should it really be named? } else { number = 1043297; if ( (item.ItemData.Flags & TileFlag.ArticleA) != 0 ) name = "a " + item.ItemData.Name; else if ( (item.ItemData.Flags & TileFlag.ArticleAn) != 0 ) name = "an " + item.ItemData.Name; else name = item.ItemData.Name; } if ( number == 1043297 ) from.SendLocalizedMessage( number, name ); else from.SendLocalizedMessage( number, true, name ); } } public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { base.OnHarvestStarted( from, tool, def, toHarvest ); int tileID; Map map; Point3D loc; if ( GetHarvestDetails( from, tool, toHarvest, out tileID, out map, out loc ) ) Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), delegate { if( Core.ML ) from.RevealingAction(); Effects.SendLocationEffect( loc, map, 0x352D, 16, 4 ); Effects.PlaySound( loc, map, 0x364 ); } ); } public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested ) { base.OnHarvestFinished( from, tool, def, vein, bank, resource, harvested ); if ( Core.ML ) from.RevealingAction(); } public override object GetLock( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { return this; } public override bool BeginHarvesting( Mobile from, Item tool ) { if ( !base.BeginHarvesting( from, tool ) ) return false; from.SendLocalizedMessage( 500974 ); // What water do you want to fish in? return true; } public override bool CheckHarvest( Mobile from, Item tool ) { if ( !base.CheckHarvest( from, tool ) ) return false; if ( from.Mounted ) { from.SendLocalizedMessage( 500971 ); // You can't fish while riding! return false; } return true; } public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { if ( !base.CheckHarvest( from, tool, def, toHarvest ) ) return false; if ( from.Mounted ) { from.SendLocalizedMessage( 500971 ); // You can't fish while riding! return false; } return true; } private static int[] m_WaterTiles = new int[] { 0x00A8, 0x00AB, 0x0136, 0x0137, 0x5797, 0x579C, 0x746E, 0x7485, 0x7490, 0x74AB, 0x74B5, 0x75D5 }; } }