using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Engines.Plants { public class ReproductionGump : Gump { private PlantItem m_Plant; public ReproductionGump( PlantItem plant ) : base( 20, 20 ) { m_Plant = plant; DrawBackground(); AddButton( 70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0 ); // Main menu AddItem( 57, 65, 0x1600 ); AddLabel( 108, 67, 0x835, "Reproduction" ); if ( m_Plant.PlantStatus == PlantStatus.Stage9 ) { AddButton( 212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0 ); // Set to decorative AddItem( 202, 68, 0xC61 ); AddLabel( 216, 66, 0x21, "/" ); } AddButton( 80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0 ); // Pollination AddItem( 66, 117, 0x1AA2 ); AddPollinationState( 106, 116 ); AddButton( 128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0 ); // Resources AddItem( 113, 120, 0x1021 ); AddResourcesState( 149, 116 ); AddButton( 177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0 ); // Seeds AddItem( 160, 121, 0xDCF ); AddSeedsState( 199, 116 ); AddButton( 70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0 ); // Gather pollen AddItem( 56, 164, 0x1AA2 ); AddButton( 138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0 ); // Gather resources AddItem( 123, 167, 0x1021 ); AddButton( 212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0 ); // Gather seeds AddItem( 195, 168, 0xDCF ); } private void DrawBackground() { AddBackground( 50, 50, 200, 150, 0xE10 ); AddImage( 60, 90, 0xE17 ); AddImage( 120, 90, 0xE17 ); AddImage( 60, 145, 0xE17 ); AddImage( 120, 145, 0xE17 ); AddItem( 45, 45, 0xCEF ); AddItem( 45, 118, 0xCF0 ); AddItem( 211, 45, 0xCEB ); AddItem( 211, 118, 0xCEC ); } private void AddPollinationState( int x, int y ) { PlantSystem system = m_Plant.PlantSystem; if ( !system.PollenProducing ) AddLabel( x, y, 0x35, "-" ); else if ( !system.Pollinated ) AddLabel( x, y, 0x21, "!" ); else AddLabel( x, y, 0x3F, "+" ); } private void AddResourcesState( int x, int y ) { PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue ); PlantSystem system = m_Plant.PlantSystem; int totalResources = system.AvailableResources + system.LeftResources; if ( resInfo == null || totalResources == 0 ) { AddLabel( x + 5, y, 0x21, "X" ); } else { AddLabel( x, y, PlantHueInfo.GetInfo( m_Plant.PlantHue ).GumpHue, string.Format( "{0}/{1}", system.AvailableResources, totalResources ) ); } } private void AddSeedsState( int x, int y ) { PlantSystem system = m_Plant.PlantSystem; int totalSeeds = system.AvailableSeeds + system.LeftSeeds; if ( !m_Plant.IsCrossable || totalSeeds == 0 ) { AddLabel( x + 5, y, 0x21, "X" ); } else { AddLabel( x, y, PlantHueInfo.GetInfo( system.SeedHue ).GumpHue, string.Format( "{0}/{1}", system.AvailableSeeds, totalSeeds ) ); } } public override void OnResponse( NetState sender, RelayInfo info ) { Mobile from = sender.Mobile; if ( info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt ) return; if ( ( info.ButtonID >= 6 && info.ButtonID <= 8 ) && !from.InRange( m_Plant.GetWorldLocation(), 3 ) ) { from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 500446 ); // That is too far away. return; } if ( !m_Plant.IsUsableBy( from ) ) { m_Plant.LabelTo( from, 1061856 ); // You must have the item in your backpack or locked down in order to use it. return; } switch ( info.ButtonID ) { case 1: // Main menu { from.SendGump( new MainPlantGump( m_Plant ) ); break; } case 2: // Set to decorative { if ( m_Plant.PlantStatus == PlantStatus.Stage9 ) { from.SendGump( new SetToDecorativeGump( m_Plant ) ); } break; } case 3: // Pollination { from.Send( new DisplayHelpTopic( 67, true ) ); // POLLINATION STATE from.SendGump( new ReproductionGump( m_Plant ) ); break; } case 4: // Resources { from.Send( new DisplayHelpTopic( 69, true ) ); // RESOURCE PRODUCTION from.SendGump( new ReproductionGump( m_Plant ) ); break; } case 5: // Seeds { from.Send( new DisplayHelpTopic( 68, true ) ); // SEED PRODUCTION from.SendGump( new ReproductionGump( m_Plant ) ); break; } case 6: // Gather pollen { if ( !m_Plant.IsCrossable ) { m_Plant.LabelTo( from, 1053050 ); // You cannot gather pollen from a mutated plant! } else if ( !m_Plant.PlantSystem.PollenProducing ) { m_Plant.LabelTo( from, 1053051 ); // You cannot gather pollen from a plant in this stage of development! } else if ( m_Plant.PlantSystem.Health < PlantHealth.Healthy ) { m_Plant.LabelTo( from, 1053052 ); // You cannot gather pollen from an unhealthy plant! } else { from.Target = new PollinateTarget( m_Plant ); from.SendLocalizedMessage( 1053054 ); // Target the plant you wish to cross-pollinate to. break; } from.SendGump( new ReproductionGump( m_Plant ) ); break; } case 7: // Gather resources { PlantResourceInfo resInfo = PlantResourceInfo.GetInfo( m_Plant.PlantType, m_Plant.PlantHue ); PlantSystem system = m_Plant.PlantSystem; if ( resInfo == null ) { if ( m_Plant.IsCrossable ) m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather! else m_Plant.LabelTo( from, 1053055 ); // Mutated plants do not produce resources! } else if ( system.AvailableResources == 0 ) { m_Plant.LabelTo( from, 1053056 ); // This plant has no resources to gather! } else { Item resource = resInfo.CreateResource(); if ( from.PlaceInBackpack( resource ) ) { system.AvailableResources--; m_Plant.LabelTo( from, 1053059 ); // You gather resources from the plant. } else { resource.Delete(); m_Plant.LabelTo( from, 1053058 ); // You attempt to gather as many resources as you can hold, but your backpack is full. } } from.SendGump( new ReproductionGump( m_Plant ) ); break; } case 8: // Gather seeds { PlantSystem system = m_Plant.PlantSystem; if ( !m_Plant.IsCrossable ) { m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds! } else if ( system.AvailableSeeds == 0 ) { m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather! } else { Seed seed = new Seed( system.SeedType, system.SeedHue, true ); if ( from.PlaceInBackpack( seed ) ) { system.AvailableSeeds--; m_Plant.LabelTo( from, 1053063 ); // You gather seeds from the plant. } else { seed.Delete(); m_Plant.LabelTo( from, 1053062 ); // You attempt to gather as many seeds as you can hold, but your backpack is full. } } from.SendGump( new ReproductionGump( m_Plant ) ); break; } } } } }