using System; using Server; using Server.Mobiles; using Server.Items; using Server.Network; namespace Server.Engines.Quests.Necro { public class KronusScroll : QuestItem { public override int LabelNumber { get { return 1060149; } } // Calling of Kronus [Constructable] public KronusScroll() : base( 0x227A ) { Weight = 1.0; Hue = 0x44E; } public KronusScroll( Serial serial ) : base( serial ) { } public override bool CanDrop( PlayerMobile player ) { DarkTidesQuest qs = player.Quest as DarkTidesQuest; if ( qs == null ) return true; /*return !( qs.IsObjectiveInProgress( typeof( FindCallingScrollObjective ) ) || qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) || qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) || qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) );*/ return false; } private static readonly Rectangle2D m_WellOfTearsArea = new Rectangle2D( 2080, 1346, 10, 10 ); private static readonly Map m_WellOfTearsMap = Map.Malas; public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from ) ) return; PlayerMobile pm = from as PlayerMobile; if ( pm != null ) { QuestSystem qs = pm.Quest; if ( qs is DarkTidesQuest ) { if ( qs.IsObjectiveInProgress( typeof( FindMardothAboutKronusObjective ) ) ) { pm.SendLocalizedMessage( 1060151, "", 0x41 ); // You read the scroll, but decide against performing the calling until you are instructed to do so by Mardoth. } else if ( qs.IsObjectiveInProgress( typeof( FindWellOfTearsObjective ) ) ) { pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll. } else if ( qs.IsObjectiveInProgress( typeof( UseCallingScrollObjective ) ) ) { if ( pm.Map == m_WellOfTearsMap && m_WellOfTearsArea.Contains( pm ) ) { QuestObjective obj = qs.FindObjective( typeof( UseCallingScrollObjective ) ); if ( obj != null && !obj.Completed ) obj.Complete(); Delete(); new CallingTimer( pm ).Start(); } else { pm.SendLocalizedMessage( 1060152, "", 0x41 ); // You must be at the Well of Tears in the city of Necromancers to use this scroll. } } else { pm.SendLocalizedMessage( 1060150, "", 0x41 ); // A strange terror grips your heart as you attempt to read the scroll. You decide it would be a bad idea to read it out loud. } } } } private class CallingTimer : Timer { private PlayerMobile m_Player; private int m_Step; public CallingTimer( PlayerMobile player ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ), 6 ) { Priority = TimerPriority.TwentyFiveMS; m_Player = player; m_Step = 0; } protected override void OnTick() { if ( m_Player.Deleted ) { Stop(); return; } if ( !m_Player.Mounted ) m_Player.Animate( Utility.RandomBool() ? 16 : 17, 7, 1, true, false, 0 ); if ( m_Step == 4 ) { int baseX = KronusScroll.m_WellOfTearsArea.X; int baseY = KronusScroll.m_WellOfTearsArea.Y; int width = KronusScroll.m_WellOfTearsArea.Width; int height = KronusScroll.m_WellOfTearsArea.Height; Map map = KronusScroll.m_WellOfTearsMap; Effects.SendLocationParticles( EffectItem.Create( m_Player.Location, m_Player.Map, TimeSpan.FromSeconds( 1.0 ) ), 0, 0, 0, 0x13C4 ); Effects.PlaySound( m_Player.Location, m_Player.Map, 0x243 ); for ( int i = 0; i < 15; i++ ) { int x = baseX + Utility.Random( width ); int y = baseY + Utility.Random( height ); int z = map.GetAverageZ( x, y ); Point3D from = new Point3D( x, y, z + Utility.RandomMinMax( 5, 20 ) ); Point3D to = new Point3D( x, y, z ); int hue = Utility.RandomList( 0x481, 0x482, 0x489, 0x497, 0x66D ); Effects.SendPacket( from, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, from, to, 0, 0, false, true, hue, 0 ) ); } } if ( m_Step < 5 ) { m_Player.Frozen = true; } else // Cast completed { m_Player.Frozen = false; SummonedPaladin.BeginSummon( m_Player ); } m_Step++; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }