using System; using Server; using Server.Mobiles; using Server.Engines.Quests; namespace Server.Engines.Quests.Hag { public class MagicFlute : Item { public override int LabelNumber{ get{ return 1055051; } } // magic flute [Constructable] public MagicFlute() : base( 0x1421 ) { Hue = 0x8AB; } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { SendLocalizedMessageTo( from, 1042292 ); // You must have the object in your backpack to use it. return; } from.PlaySound( 0x3D ); PlayerMobile player = from as PlayerMobile; if ( player != null ) { QuestSystem qs = player.Quest; if ( qs is WitchApprenticeQuest ) { FindZeefzorpulObjective obj = qs.FindObjective( typeof( FindZeefzorpulObjective ) ) as FindZeefzorpulObjective; if ( obj != null && !obj.Completed ) { if ( ( player.Map != Map.Trammel && player.Map != Map.Felucca ) || !player.InRange( obj.ImpLocation, 8 ) ) { player.SendLocalizedMessage( 1055053 ); // Nothing happens. Zeefzorpul must not be hiding in this area. } else if ( player.InRange( obj.ImpLocation, 4 ) ) { Delete(); obj.Complete(); } else { player.SendLocalizedMessage( 1055052 ); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby. } } } } } public MagicFlute( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }