using System; using System.Collections; using Server; using Server.Items; using Server.Gumps; using Server.Mobiles; using Server.Targeting; namespace Server { public class CompassionVirtue { private static TimeSpan LossDelay = TimeSpan.FromDays( 7.0 ); private const int LossAmount = 500; public static void Initialize() { VirtueGump.Register( 105, new OnVirtueUsed( OnVirtueUsed ) ); } public static void OnVirtueUsed( Mobile from ) { from.SendLocalizedMessage( 1053001 ); // This virtue is not activated through the virtue menu. } public static void CheckAtrophy( Mobile from ) { PlayerMobile pm = from as PlayerMobile; if ( pm == null ) return; try { if ( (pm.LastCompassionLoss + LossDelay) < DateTime.Now ) { VirtueHelper.Atrophy( from, VirtueName.Compassion, LossAmount ); //OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.Now; } } catch { } } } }