using System; using Server; namespace Server.Items { public class GauntletsOfNobility : RingmailGloves { public override int LabelNumber{ get{ return 1061092; } } // Gauntlets of Nobility public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 18; } } public override int BasePoisonResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GauntletsOfNobility() { Hue = 0x4FE; Attributes.BonusStr = 8; Attributes.Luck = 100; Attributes.WeaponDamage = 20; } public GauntletsOfNobility( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x562 ) Hue = 0x4FE; PhysicalBonus = 0; PoisonBonus = 0; } } } }