using System; using Server; namespace Server.Items { public class InquisitorsResolution : PlateGloves { public override int LabelNumber{ get{ return 1060206; } } // The Inquisitor's Resolution public override int ArtifactRarity{ get{ return 10; } } public override int BaseColdResistance{ get{ return 22; } } public override int BaseEnergyResistance{ get{ return 17; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public InquisitorsResolution() { Hue = 0x4F2; Attributes.CastRecovery = 3; Attributes.LowerManaCost = 8; ArmorAttributes.MageArmor = 1; } public InquisitorsResolution( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { ColdBonus = 0; EnergyBonus = 0; } } } }