using System; using Server; namespace Server.Items { public class ShadowDancerLeggings : LeatherLegs { public override int LabelNumber{ get{ return 1061598; } } // Shadow Dancer Leggings public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 17; } } public override int BasePoisonResistance{ get{ return 18; } } public override int BaseEnergyResistance{ get{ return 18; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ShadowDancerLeggings() { ItemID = 0x13D2; Hue = 0x455; SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 ); SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 ); } public ShadowDancerLeggings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( ItemID == 0x13CB ) ItemID = 0x13D2; PhysicalBonus = 0; PoisonBonus = 0; EnergyBonus = 0; } } } }