using System; using Server; namespace Server.Items { public class VoiceOfTheFallenKing : LeatherGorget { public override int LabelNumber{ get{ return 1061094; } } // Voice of the Fallen King public override int ArtifactRarity{ get{ return 11; } } public override int BaseColdResistance{ get{ return 18; } } public override int BaseEnergyResistance{ get{ return 18; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public VoiceOfTheFallenKing() { Hue = 0x76D; Attributes.BonusStr = 8; Attributes.RegenHits = 5; Attributes.RegenStam = 3; } public VoiceOfTheFallenKing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x551 ) Hue = 0x76D; ColdBonus = 0; EnergyBonus = 0; } } } }