using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2641, 0x2642 )] public class DragonChest : BaseArmor { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 55; } } public override int InitMaxHits{ get{ return 75; } } public override int AosStrReq{ get{ return 75; } } public override int OldStrReq{ get{ return 60; } } public override int OldDexBonus{ get{ return -8; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } } public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } } [Constructable] public DragonChest() : base( 0x2641 ) { Weight = 10.0; } public DragonChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 15.0; } } }