using System; using Server; namespace Server.Items { [FlipableAttribute( 0x2B6E, 0x3165 )] public class Circlet : BaseArmor { public override int BasePhysicalResistance{ get{ return 1; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 2; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 10; } } public override int OldStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } public override Race RequiredRace{ get { return Race.Elf; } } [Constructable] public Circlet() : base( 0x2B6E ) { Weight = 2.0; } public Circlet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }