using System; using Server; namespace Server.Items { [FlipableAttribute( 0x2B73, 0x316A )] public class WingedHelm : BaseArmor { public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 1; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 2; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 45; } } public override int InitMaxHits{ get{ return 55; } } public override int AosStrReq{ get{ return 25; } } public override int OldStrReq{ get{ return 25; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public WingedHelm() : base( 0x2B73 ) { Weight = 5.0; } public WingedHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }