using System; using Server.Items; namespace Server.Items { public class LeatherNinjaMitts : BaseArmor { public override int BasePhysicalResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 25; } } public override int InitMaxHits{ get{ return 25; } } public override int AosStrReq{ get{ return 10; } } public override int OldStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 3; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public LeatherNinjaMitts() : base( 0x2792 ) { Weight = 2.0; } public LeatherNinjaMitts( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { if ( reader.ReadBool() ) { reader.ReadInt(); reader.ReadInt(); } Weight = 2.0; ItemID = 0x2792; break; } } } } }