using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2B79, 0x3170 )] public class HideFemaleChest : BaseArmor { public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 35; } } public override int InitMaxHits{ get{ return 45; } } public override int AosStrReq{ get{ return 35; } } public override int OldStrReq{ get{ return 35; } } public override int ArmorBase{ get{ return 15; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } } public override bool AllowMaleWearer{ get{ return false; } } [Constructable] public HideFemaleChest() : base( 0x2B79 ) { Weight = 6.0; } public HideFemaleChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }