using System; using Server.Network; using Server.Items; namespace Server.Items { public class WindSpirit : Item { public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica] [Constructable] public WindSpirit() : base( 0x1F1F ) { } public WindSpirit( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }