using System; using Server; namespace Server.Engines.Mahjong { public class MahjongWallBreakIndicator { public static MahjongPieceDim GetDimensions( Point2D position ) { return new MahjongPieceDim( position, 20, 20 ); } private MahjongGame m_Game; private Point2D m_Position; public MahjongGame Game { get { return m_Game; } } public Point2D Position { get { return m_Position; } } public MahjongWallBreakIndicator( MahjongGame game, Point2D position ) { m_Game = game; m_Position = position; } public MahjongPieceDim Dimensions { get { return GetDimensions( m_Position ); } } public void Move( Point2D position ) { MahjongPieceDim dim = GetDimensions( position ); if ( !dim.IsValid() ) return; m_Position = position; m_Game.Players.SendGeneralPacket( true, true ); } public void Save( GenericWriter writer ) { writer.Write( (int) 0 ); // version writer.Write( m_Position ); } public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader ) { m_Game = game; int version = reader.ReadInt(); m_Position = reader.ReadPoint2D(); } } }