using System; using Server; namespace Server.Items { [Flipable] public class WhiteHangingLantern : BaseLight { public override int LitItemID { get { if ( ItemID == 0x24C6 ) return 0x24C5; else return 0x24C7; } } public override int UnlitItemID { get { if ( ItemID == 0x24C5 ) return 0x24C6; else return 0x24C8; } } [Constructable] public WhiteHangingLantern() : base( 0x24C6 ) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public WhiteHangingLantern( Serial serial ) : base( serial ) { } public void Flip() { Light = LightType.Circle300; switch ( ItemID ) { case 0x24C6: ItemID = 0x24C8; break; case 0x24C5: ItemID = 0x24C7; break; case 0x24C8: ItemID = 0x24C6; break; case 0x24C7: ItemID = 0x24C5; break; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }