using System; using Server; namespace Server.Items { public class CaptainQuacklebushsCutlass : Cutlass { public override int LabelNumber{ get{ return 1063474; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public CaptainQuacklebushsCutlass() { Hue = 0x66C; Attributes.BonusDex = 5; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public CaptainQuacklebushsCutlass( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if( Attributes.AttackChance == 50 ) Attributes.AttackChance = 10; } } }