using System; using Server; namespace Server.Items { public class HeartOfTheLion : PlateChest { public override int LabelNumber{ get{ return 1070817; } } // Heart of the Lion public override int BasePhysicalResistance{ get{ return 15; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HeartOfTheLion() { Hue = 0x501; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public HeartOfTheLion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }