using System; using Server; namespace Server.Items { public class IolosLute : Lute { public override int LabelNumber{ get{ return 1063479; } } public override int InitMinUses{ get{ return 1600; } } public override int InitMaxUses{ get{ return 1600; } } [Constructable] public IolosLute() { Hue = 0x47E; Slayer = SlayerName.Silver; //Slayer2 = SlayerName.DaemonDismissal; Slayer2 = SlayerName.Exorcism; } public IolosLute( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }